— the sprint game — Conflict is not a problem. It is a signal.
Reframe · Conflict Intelligence Series
Coherence Engine — the sprint game
Conflict is not a problem. It is a signal. First to 10 coherence wins.
Play with your team members
Best played around one screen, passed hand to hand — 2 to 6 people, 20–30 minutes. Everyone reads the scenarios together; whoever's turn it is makes the call.
On a call instead of in a room? Share your screen and pass control by calling out each roll — everyone still sees the same board.
Copied!
Who's in this sprint?
Pick your role for this sprint
Pass the device to each player — they tap the role they'll play as.
How it plays: roll, move around the sprint loop, resolve the space.
Conflict — read the scenario, name the conflict type (+1 if right), then pick your mode — the bigger decision: the same mode pays out differently on every scenario, in coherence and in drift. Every mode you've already played this game costs more to lean on again — overreliance on one mode is penalized all game long, not just turn to turn.
Trace — a real decision just got made. Speak its trace aloud — What, Why, and the honest Tradeoff — in 45 seconds. Table votes: full trace +2, dodged the tradeoff +1.
Signal = +1. Drift = take a token — hold 3 and the blowup costs you 2 coherence.
Passing sprint start clears one drift token. The retro clears the air.